If you’ve opened Play Console recently, you’ve probably seen the new 16KB page-size warning – even when your app is written entirely in Kotlin. That alert isn’t a glitch. It’s Android flagging native libraries inside your dependencies that aren’t ready for the shift to 16KB memory page sizes.
For years, page size was something Android developers never had to think about. It stayed identical across devices and OS versions. But that stability ends now. Starting November 1, 2025, all new apps and updates targeting Android 15+ must support 16KB memory pages on compatible 64-bit devices.
This blog breaks down why the warnings appear, how Android evaluates your native components, and what you need to update to stay compliant without slowing your release cycles.
What’s Changing in Android 15’s 16KB Support
Android 15 shifts the point where compatibility is enforced. Instead of validating native libraries during runtime, the platform evaluates them against the page size of the target device during upload and installation.
Here’s what actually changes at the system level:
1. Some Android 15 devices use 16KB pages natively
For devices configured with a 16KB page size at the kernel level, the loader operates exclusively with that boundary.
Any binary compiled with older assumptions cannot be mapped cleanly.
This is the underlying cause of early failures; the device expects a different structural layout.
2. Android 15 introduces explicit segment-boundary validation
The platform checks whether your ELF segments:
- begin at offsets that match the required page size
- scale appropriately with 16KB boundaries
- maintain separation between read/write/exec regions
- avoid overlaps that violate memory protection rules
3. Play Console performs pre-installation verification
When you target Android 15+, Google Play reviews:
- segment alignment encoded in each .so file
- ABI and page-size metadata
- ELF program headers
- native modules included within SDKs or libraries
The validation happens during upload, which is why you see the result before running the app on any device, 4KB or 16KB.
4. Newer toolchains embed data compatible with both 4KB and 16KB
NDK r28+, modern Clang versions, and the updated LLD linker generate binaries that follow alignment rules flexible enough for both page sizes.
Older toolchains do not encode this compatibility, causing many legacy native modules to fail Android 15’s checks.
Why This Change Matters
Because the shift won’t warn you when it starts affecting your app. It slips in quietly, through an SDK you didn’t update, a build you assumed was safe, or a dependency that’s been stable for years. And suddenly, a release that should’ve been routine hits a wall. Here’s what that looks like in real development workflows:
- A release gets blocked without a clear explanation. One outdated native library is enough for Play Console to stop your update entirely.
- Your app’s stability can break from components you never touched. Most SDKs you use ship native binaries, even if your own code is purely Kotlin.
- Performance dips appear where you don’t expect them. Cold starts, image pipelines, and codecs can slow down silently when native modules aren’t aligned.
- Fixing issues during crunch time hurts your team. Updating toolchains, revalidating CI, and re-testing builds is far harder when a release is already queued.
If you want clarity on whether your current build setup is ready for this transition, our Mobile App Development Experts in St. Louis can help you review your app before Android 15 enforcement becomes unavoidable.
The Developer Strain No One Talks About
When you see a 16KB compatibility warning in Play Console, your first instinct is usually: But my app doesn’t use the NDK, why am I affected?
The reason sits inside the SDKs and libraries you depend on, not inside your own code.
Many widely used frameworks package native components for performance, security, or hardware acceleration. You don’t usually interact with these binaries, but they become part of your final package.
You may rely entirely on Kotlin or Java, but SDKs often include native modules such as:
- security and payment libraries with native crypto implementations
- analytics SDKs using JNI for fast event logging
- camera and codec frameworks packaged with device-specific binaries
- ML/AR toolkits carrying precompiled runtime engines
- media and audio libraries using hardware-accelerated .so files
These native modules are compiled separately from your application. What this means for you is simple: Your app inherits the state of every native binary included by your dependencies. Even if you don’t work with native code directly, you’re still responsible for shipping binaries that comply with the 16KB rules.
Don’t Let the 16KB Change Slow Your Releases.
Get clarity on what needs updating, what’s safe, and what might break later.
How to Prepare Your App for the 16KB Requirement
Preparing your app for 16KB compatibility is mostly about how you build and ship native binaries, not about rewriting features. Your build environment, dependencies, and CI pipeline need to align with Android 15’s stricter checks.
Here’s how you can bring your app to a safe baseline.
1. Update to a 16KB-ready toolchain
You can use:
- NDK r28+
- updated Clang + LLD
- Android Gradle Plugin compatible with Android 15
In your Gradle config:
android {
ndkVersion “28.xxxxxxx"
compileSdk 35
}
The result? The updated toolchains embed alignment metadata suitable for both 4KB and 16KB devices.
2. Rebuild your native modules
If your project includes any native components, rebuild them with the updated toolchain so their ELF headers, segment boundaries, and alignment constraints match Android 15 expectations.
Keep your CMake configuration standard and avoid custom link flags that override default alignment behavior.
3. Update third-party SDKs with native components
You must use SDK versions that explicitly support Android 15 / 16KB.
If Play Console flags a specific native module from a vendor framework, update or request a fixed release.
The Result? Your app cannot ship compliant builds until those components are aligned.
4. Add a basic alignment check in CI
Use CI to block outdated or unaligned native modules.
A simple scan of your build output is enough to prevent regressions.
Here’s Your Quick Check Block:
# Check device/emulator page size
adb shell getconf PAGE_SIZE
# Extract and inspect native binaries in your AAB
unzip app-release.aab -d out/
find out/ -name "*.so"
# Inspect ELF segment alignment
readelf -l path/to/lib.so | grep LOAD
5. Test on a 16KB Android 15 emulator
Testing on a real 16KB environment exposes issues that won’t show up on your older devices.
For instance, in your Android Studio, use logcat to watch for loader or mapping failures:
adb logcat | grep -i linker
6. Document your dependency alignment policy
To keep this from turning into a one-time fix, document that:
- New SDKs must ship 16KB-ready native components
- Your project uses NDK r28+ as a baseline
- Library updates should be tested at least once on a 16KB emulator
The result? Once you do this, every native binary in your app, your code, and your dependencies have been built and validated against a toolchain that understands 16KB devices. That’s what makes your app genuinely ready for the memory page shift.
But what happens if you skip this work and keep shipping binaries built for the old 4KB world?
What Happens If Your App Does Not Support 16KB Pages
If your app ships native code that isn’t compatible with 16KB pages, the problems show up at the platform level. The loader and the Play infrastructure treat those binaries as unsafe to run.
Here’s what you’re likely to run into.
1. Play Console blocks your release
When Play Console finds incompatible native components in your build, your upload is rejected. You’ll see alignment-related errors tied to specific libraries. This stops you from pushing updates, even for unrelated features.
2. Installation fails on devices using 16KB pages
]On a 16KB device, the loader refuses to map any native component that doesn’t meet the required alignment rules. You may see a generic “App couldn’t be installed.” These symptoms all point to the same issue: the device is blocking a native module that isn’t compatible with the 16KB page model.
3. Camera, codec, or ML modules fail early
If only some of your native components are misaligned, failures show up in specific subsystems rather than at install time.
You might see:
- Camera preview never starts
- Crashes when video recording begins
- ML inference is crashing on the first model load
- Audio routing failures in native bridges
4. Native startup hooks never run
When the loader rejects a shared library during startup, any initialization logic in that module is skipped. This affects things like:
- JNI bridges that register native methods
- Hardware-accelerated routines for encryption or compression
- Sensor or media modules that expect native initialization
- Low-level logging or crash-reporting that runs in native space
The result? You see low-level initialization errors in logcat, often tagged under the linker.
5. Architecture-specific ABIs fail inconsistently
If you ship multiple ABIs, a single outdated native binary in one architecture (for example, x86_64) can cause install failures on only that class of devices.
That leads to some users installing without issues and others failing without a clear pattern.
Conclusion
Android 16KB compliance isn’t just another technical update , it’s a shift in how Android apps interact with newer hardware, memory models, and native components. The teams that adapt early avoid the release-cycle interruptions that come from unresolved .so dependencies, outdated NDK modules, or libraries that haven’t caught up yet.
At Digital Radium, we’ve seen that the most stable Android builds come from making these changes before they reach production. And, you’re building for an ecosystem that’s moving toward newer memory models, and our perspective is simple: when your native footprint matches these expectations early, you avoid disruption later.
If you’re already seeing Play Console warnings , or you’re unsure which part of your dependency chain needs an update , our Android 16KB requirement review can show you exactly what to fix.
FAQ
What is the Android 16KB page-size requirement?
It’s a new rule introduced with Android 15 where native code must be aligned for 16KB memory pages on devices that use this configuration. Apps shipping outdated native binaries will fail Play Console checks or device-level loading.
Why is Android moving from 4KB to 16KB pages?
The shift supports newer ARM architectures, reduces TLB pressure, improves memory efficiency, and prepares Android for workloads like AI, advanced imaging, ML inference, and high-performance multimedia.
How can I check if my app supports the 16KB page size?
You can inspect your packaged native libraries using readelf, test on a 16KB Android 15 emulator, and review Play Console warnings that flag alignment or segment-boundary issues. The quick check block in this blog helps you verify it manually.
Which apps are affected by the 16KB requirement?
Any app that ships native components, whether written by you or bundled through SDKs, must comply. This includes apps using payment libraries, analytics tools, media frameworks, ML/AR runtimes, or hardware-accelerated modules.
What happens if my app does not support 16KB pages?
You may face blocked Play Console uploads, install failures on new devices, early crashes in camera/ML/media workflows, and inconsistent behavior across ABIs. Over time, your app may become incompatible with newer Android devices.